We got this one a few years ago as a Christmas present from my parents: FFG’s City Of Thieves.
It’s a pretty simple fun game where you control a group of thieves and are attempting to rob a district, then get out with as much loot as you can.
The game looks deceptively complicated for how simple it is. I personally think it could have stood to have a bit more player character differentiation in
Steve’s for Arkham Horror. Not much to say other than no matter how many playthroughs I do of it, keeping track of the rules never seems to get any easier.
Visible in screenshot, some of Steve’s extras like the blessing dice, tentacle gate holders, and fancy elder signs for seals.
I grabbed the phone app with the hopes that it would help us keep track of monster limits and gates, but no such luck: all it does is show you a picture of the game map, sorta keep track of inventory and encounter
Playing FFG’s Cosmic Encounter
old photo by Angelica, circa 2011. just me and my fur chicken,
FFG’s Nexus Ops with Jon and Erin
i had a terrible start (0 refineries in exploration) but still almost won, thanks to helding the monolith forever and spending all cards as i could
FFG’s Nexus Ops, acquired super cheap from the black friday sale
deceptively simple with a tiny little learning bump: it’s not obvious at start that every army should have a pile of clones in it to absorb hits. as soon as you figure that out, the flow changes somewhat
we only played the FFG remade units, they seem far more interesting
FFG’s Arkham Horror: The King in Yellow expansion with us and steve
despite my best efforts to make the play happen, we eked out a win. we were one plot advancement from instant loss. won by final combat, which proved easier than expected