Storytelling

My hot take opinion that makes me a persona non-grata in any tabletop GM forum is that world-building is almost completely a waste of time. Before the mods ban me, hear me out one moment.

The player experience is linear. Looking back on the campaign, the party

horrible DnD items

horrible DND items:

Scroll of Mordenkainen’s Faithful Cat, summons a spectral cat that will ignore the caster for the duration of the spell

Wand of Magic Missive: this wand lets the user send a postcard or small envelope (max 4 ounces) to up to 1d4 targets.

Black Pudding Pop: a frozen sphere with attached stick that upon defrosting becomes a deadly flesh eating jelly.

Duck of Many Things: eating an egg laid by this duck induces a random status effect.

Staff of the Arch Magi: this staff bestows the owner with great powers related to the construction and modification of arches

Pocket Golem: this pocket is actually an animated construct that lives attached to an item of clothing

Guisarme: no one knows what exactly this is. but it’s sorta like a halberd i guess

Goat of Elvenkind: this rather obstinate and surly goat is however very kind to elves

Khopesh

Dragon Scales: these ordinary looking scales will tell you the weight of any dragon that stands on them

Chain Mail Armor: this armor must be given to someone else within a week or terrible things will happen to the owner

Ring of Animal Magnetism: this ring causes animals to be flung at great speed at the wearer

Longsword +1: a longsword that might show up with a guest

Potion of Feather Fall: this potion causes all birds to lose their plummage

Hat of Disguise: this hat looks like a different hat