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  • .e 5:32 pm on October 25, 2015 Permalink
    Tags: , monte carlo, , push your luck   

    Dragon Slayer review 

    UPDATE ON BOTTOM

    A kickstarter micro from Joe (thank you Joe), and another fun travel game.

    IMG_3120

    Dragon Slayer at Tea-n-more

    Roll dice to kill dragons. Blue is easy to kill, green is hard to kill, red is hard to kill. Very push your luck with one minor complication of “challenging” where you can force someone to fight 1 more dragon. I think this is one of those games that I’ve never won against anyone, cause for a mathematician I am surprisingly bad at anything push-your-luck.

    No fear though. I am also a problem solver. I wrote a perl script to try every possible strategy of this game to find the ultimate path: http://www.codesend.com/view/27b4c6737ffb0f258d21f0870ef40f39/ (note, that page apparently stripped the slash from \n turning them into n, putting the slashes back in is left as an ‘exercise to the reader’)

    Ran the above a million times as it plays the game against itself, and dumped out the results split first into 3 bravery strategies, then per line as to what dragons to fight first and when to stop: G is green, B is blue, R is red:

    BRAVE HUNTERS (NEVER STOP):
    G: 3.55582724284349
    GB: 4.83913016118448
    GR: 5.93901419466194
    GBR: 5.88304461564739
    GRB: 6.12547757531082
    B: 1.9422564628113
    BR: 5.43162020514388
    BG: 4.73947086902975
    BGR: 5.8079270759356
    BRG: 5.91094849827848
    R: 4.72113197709436
    RB: 5.62512548057186
    RG: 6.04521196103285
    RGB: 6.19196504822949
    RBG: 6.08984259117755
    
    SORTA COWARDLY HUNTERS (STOP AFTER LOSING 2 DICE):
    G: 3.55736209937724
    GB: 4.83183743505442
    GR: 6.01160921057368
    GBR: 6.29789774295348
    GRB: 6.53803741345588
    B: 1.94158197242587
    BR: 5.36629909166177
    BG: 4.64798593695629
    BGR: 6.12940520044637
    BRG: 6.2615042177132
    R: 4.71602131055088
    RB: 5.71132962958519
    RG: 6.22440274061364
    RGB: 6.74595327517729
    RBG: 6.64300027598123
    
    VERY COWARDLY INDEED HUNTERS (STOP AFTER LOSING 1 DIE):
    G: 3.55764476897338
    GB: 4.48069396594449
    GR: 5.52641870440066
    GBR: 5.59525061049419
    GRB: 5.86873999405275
    B: 1.94178904084078
    BR: 4.67586588050834
    BG: 4.05631865243732
    BGR: 5.16761932796078
    BRG: 5.34570040879832
    R: 4.71543010930324
    RB: 5.43283062052642
    RG: 5.88802350064729
    RGB: 6.23849672751084
    RBG: 6.13399333787887
    

    So the optimal strategy is “Fight Red, then Green, then Blue, stop if you’re ever down to 1 die”. Ready to play this again now 😛

    UPDATE:

    Someone pointed out that this forgets that it’s possible to start over after killing 3 dragons. Went ahead and wrote a mini script to solve 4+ dragons and dropped it on gist here.

    Chart for the 4+ goes:

    RGBB:2		8.95587161894434
    RGBG:2		8.1855250370825
    RGBB:1		7.83691944708024
    RGBR:2		7.2969944065635
    RGBG:1		6.79607331108854
    RGBGB:1		5.9229677180421
    RGBR:1		5.82409754092746
    RGBBG:1		5.67912411832824
    RGBRB:1		5.56045424181697
    RGBRG:1		5.39682940693488
    RGBBR:1		5.20002033243532
    RGBGR:1		5.10485791835152
    RGBRBG:1	4.27486930828093
    RGBBGR:1	4.1413477013505
    RGBBRG:1	4.07694637988488
    RGBGBR:1	4.00618498734889
    RGBRGB:1	3.99050347932869
    RGBBR:2		3.86899117368152
    RGBGRB:1	3.86877828054299
    RGBBG:2		3.81470911086718
    RGBGR:2		3.58723111077088
    RGBGB:2		3.43148089674771
    RGBRG:2		3.26223520818115
    RGBRB:2		3.07526703651569
    RGBRGBB:1	2.81118143459916
    RGBBGRB:1	2.75342465753425
    RGBGBRB:1	2.73006774361647
    RGBRBGB:1	2.67808219178082
    RGBGRBG:1	2.66980146290491
    RGBRBGG:1	2.61403040810883
    RGBRGBG:1	2.52007347152978
    RGBBRGB:1	2.49118188997104
    RGBBRGG:1	2.47904524007771
    RGBGRBB:1	2.46516500785752
    RGBGBRG:1	2.3903355704698
    RGBGBRR:1	2.3730625334046
    RGBGRBR:1	2.30893433799785
    RGBBGRG:1	2.28329361927456
    RGBRBGR:1	2.27629513343799
    RGBRGBR:1	2.24063009234112
    RGBGBR:2	2.2267829656234
    RGBBGRR:1	2.18224789915966
    RGBBGR:2	2.17974814559255
    RGBBRGR:1	1.96322336398053
    RGBBRG:2	1.89581278579754
    RGBRBG:2	1.87088653119942
    RGBRGB:2	1.74605504587156
    RGBGRB:2	1.67498388730319
    RGBGRBG:2	0.8984375
    RGBRBGR:2	0.89143865842895
    RGBBRGG:2	0.86304158185519
    
     
  • .e 4:31 pm on September 1, 2015 Permalink
    Tags: , , push your luck   

    Dead Man’s Draw review 

    Playing the Kickstarter game Dead Man’s Draw that Joe got for us as a present (thank you again). It’s a good lightweight push your luck card thing

    Dead Man's Draw, with KS playmat

    Dead Man’s Draw, with KS playmat

    Reveal cards and play their powers, keep revealing as long as you want, if you get doubles of a suit you lose the cards.

    Strict time limit too, since when the deck runs out the game is over. It’s a “we’re tired, but feel like doing something” game for us.

     
  • .e 7:04 pm on July 30, 2015 Permalink
    Tags: , , , push your luck, social   

    GenCon: Russian Roulette review 

    Cute GenCon preview game: Russian Roulette (new name pending).

    Premise is you aim a gun at your head, then push your luck to see how many cards you flip. The bluffing aspect is that you’re allowed to remove one card that might be a bullet (cheating) or might be an empty chamber.

    Here’s a very excited man demoing it:

    Russian Roulette at GenCon

    Russian Roulette at GenCon

    It was fun if not overly complex. If you like the party/social bluffs, you certainly could do worse, and while I usually hate push your luck games, this one was alright.

     
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