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  • .e 3:48 am on August 12, 2015 Permalink
    Tags: dice dropping, , gencon   

    Rattle Battle and Grab the Loot review 

    Almost done bringing the GenCons to table for their first games.

    This is another of the new Portal games. The main gimmick of this guy, other than the cute pirate ship building, is that fighting is done by physically dropping dice into the box, then moving them around using card powers.

    Not a very deep game, but a fun little sorta-mini-war game, with an interesting sorta-mini-engine builder, and very high quality art.

    Let's talk about my combos

    Let’s talk about my combos

    Here’s an example of a mini engine. Kid generates extra cubes, hopefully rum, feed the rum into Luigi or Olaf, and storing rest in super hold. Every time you hire a sailor, it triggers Lilly for an extra point. Once it ramps up, you should be making gold about twice as fast as anyone else, especially in a multiplayer game since it doesn’t rely on too much hunting success.

    Your mileage may vary.

  • .e 3:25 am on August 5, 2015 Permalink
    Tags: engine building, gencon, hand building,   

    Evolution review 

    So way back when I won a minor contest and the prize was all the Evolution bonuses from the kickstarter. I ended up backing the remake+flight expansion so that I’d be able to actually use them.

    Clever ruse, Evolution people.

    Picked up our copy at GenCon and brought it to table.


    Evolution+Flight, pictured are the kickstarter coasters I won

    It ended up being a really good mid-complexity game. Lots of hand building, lots of engine stuff.

    As a bonus, Angelica being an ecologist, she liked the theme. It reminded me of SimEarth so I was a fan too.

    My kickass predator

    My kickass predator

    Above is the predator that carried me through the game, up until everyone else realized it was probably a dang good idea to kill him off. Erin has a wicked engine at the end too, with multiple Coöperations and Foragings to just devastate the plant food supply each turn.

    Very good game, highly recommended.

  • .e 3:12 am on August 1, 2015 Permalink
    Tags: , , dice builder, facet builder, gencon   

    GenCon: RattleBones review 

    No relationship to Rattle Battle.

    Angelica’s friend Aurelia introduced us to RattleBones. It’s a game in a genre that would be called “dice builder” if that wasn’t already a different thing. You literally build dice in this one, as you pop sides out with a little plastic prong, then add new sides in.

    RattleBones board

    RattleBones board

    See how the dice have little colored circles in them?

    RattleBones, close up

    RattleBones, close up

    The idea is you add new facets to the dice, then when those facets come up, that power triggers.

    Good game for kids since being a dice game you have a pretty good change of winning no matter what you do. Looking forward to what other game styles will come out of that mechanic.

  • .e 1:45 am on August 1, 2015 Permalink
    Tags: , gencon, ,   

    GenCon: Village + Inn review 

    We did a session playthrough of Village with the Inn expansion.



    While the inn adds a lot of new mechanics, it also makes the game feel really arbitrary. I can see it being popular with people who want to add some randomness to it, but I think I prefer it without.

    Angelica was interested in the sea expansion though, seeing as traveling is her favorite part of the game.

  • .e 7:38 pm on July 31, 2015 Permalink
    Tags: , , gencon, travel   

    GenCon: The library featuring Galaxy Trucker review 

    The GenCon library was probably our best use of tickets of the entire con. Giant collection where we checked out some stuff we were considering (Abyss) and played some stuff just for plain fun, including Robo Rally and Galaxy Trucker

    GenCon library, playing Galaxy Trucker at that moment

    GenCon library, playing Galaxy Trucker at that moment

    CGE’s Trucker, if you don’t know it, is a cute ship tile “drafting” game with a mini low-interaction adventure afterwards. Good game when you’re running on 4 hours of sleep and have an hour to kill.

  • .e 1:11 am on July 31, 2015 Permalink
    Tags: , gencon, ,   

    GenCon Library: Spyrium review 

    Another pleasant time passer: a worker placement mini called Spyrium that I totally missed hearing about when it came out. Thank you to Andarel for introducing me to it and playing the game through with me.



    Really similar conceptually to Sail To India in the sense of being a mini game with cards as board that uses workers in a clever way, and a constant rushed feeling of always being on the edge of running out of time.

  • .e 1:08 am on July 31, 2015 Permalink
    Tags: , gencon,   

    GenCon: Friday the 13th review 

    Friday the 13th is a perfectly forgettable cute little set anti-collection game.

    Friday the 13th, with the designer

    Friday the 13th, with the designer

    Only notable here cause we played with the designer and I beat him :3

  • .e 7:30 pm on July 30, 2015 Permalink
    Tags: , , , gencon,   

    GenCon: Portal draft review 

    Cryptozoic was previewing a draft of their Portal board game.

    It’s not a lot like the video game (on purpose) and a bit more like a competitive version of the little informative cartoons that came with the game.

    Portal board game, from Cryptozoic

    Portal board game, from Cryptozoic

    The entire game board is constantly moving towards the right as pieces fall into the incinerator, so the players are constantly trying to move left while keeping their cake alive.

    The gameplay wasn’t super deep yet, and in particular the GlaDOS contribution was minimal at the moment (purely decorative), but at the same time I can 100% guarantee I will buy it since, well, Portal.

    Good lunchtime-at-work game as well, seems to run ~30 mins assuming people play aggressively.

  • .e 7:04 pm on July 30, 2015 Permalink
    Tags: , , gencon, , social   

    GenCon: Russian Roulette review 

    Cute GenCon preview game: Russian Roulette (new name pending).

    Premise is you aim a gun at your head, then push your luck to see how many cards you flip. The bluffing aspect is that you’re allowed to remove one card that might be a bullet (cheating) or might be an empty chamber.

    Here’s a very excited man demoing it:

    Russian Roulette at GenCon

    Russian Roulette at GenCon

    It was fun if not overly complex. If you like the party/social bluffs, you certainly could do worse, and while I usually hate push your luck games, this one was alright.

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