Got to play Dead Panic over labor day. It’s definitely more complex than Castle Panic, adding character powers, usable items, and a complicated winning condition involving collecting radio pieces, calling a van, then driving the van to pick up other player characters.
The big change is the winning condition. The zombies come endlessly, and killing them just pushes them back to the edge of the woods. The game is all about getting to the survivors, then collecting the radio pieces.
We played with 5 people which I think makes the game easier than not. We were completely out of items and using our last clubs by the time the van arrived though.
Fun game, I’m just surprised it didn’t come with more scenarios. Feels like it would be better if there were other alternate winning conditions, a la Robinson Crusoe.
Did a playthrough of Portal’s fantastic Robinson Crusoe coöperative, on the Cursed Island scenario. Almost got the rules perfectly right this time, heh.
We tend to play with Dog for the “slightly easier” mode. Our main screw up (that probably allowed the win) was that we built the sacred bell while the fog was on the only hill hex which is not allowed: once a hex becomes unexplored, all tools that rely on it become unavailable. We also got incredibly lucky in a few places, top decking a hatchet and the adventure bell exactly as needed at one point.
It’s a very good game that clocks in at around 2 hours. Very nice art, very thematic, and genuinely fun as long as you’re willing to put in the time to learn the rules up front.