This one took a while to hit table despite my best efforts since the rules are a bit long, so I finally did the optional solo variant by myself.
I realize this really is a very mini review even by my standards but I just want to say how fantastic the game really is. It’s a card builder-style game with lots of details and intricacies that all come together to provide a consistent whole (vs feeling like distractions). I say card builder-style game cause unlike with most builders your cards tend to get killed quite often. You’re perpetually building, fixing, defending, and rebuilding, while also destroying everyone else’s cards.
This on top of a very interesting and original theme, researched with a satisfying amount of detail. While playing you learn a little bit not only about the history of the time, but also about how difficult it must have been to live at the time.
And yes, this is an Ecklund game. The manual comes with an extended political/economic treatise by the author of slightly sophomoric quality, and the cards are intimidating at first with symbols all over the cards, some upside down, some back to front. They become very second nature very quickly though, thankfully.
The solo game isn’t perfect as the bot player, Diaz, doesn’t require money and as so never builds an engine that you can attack. This makes a few of the cards not particularly useful to the player other than as self-attacks to build Outrage and liberate slaves (building Revolt points).
My only modification to the solo game rules is to change the way Diaz picks his cards away from the d6/d6 method cause there’s too much money to be made in speculating on the 16s. I have a D16 from Dungeon Crawl Classic so maybe give that a shot. Something like 1-5 buys from column 1, 6-9 from 2, 10-11 from 3, 12-13 from 4, 14-15 from 5, and 16 from 6. We’ll see.
Incidentally, I (barely) won with a Revolution victory.
So yes, this was a mini-review. Proper review after we get a multi-person game of this going.