We liked the iPad version of Small World enough that we got the Underground spinoff for actual meatspace
If you’re not familiar with the gameplay in the series, you combine 2 racial powers at random to create a series of dungeon dwelling civilizations like “Reborn Gnomes” or “Tomb Will’o’Wisps”, grab a bunch of tokens, and start invading the world. As you spread out, you get less and less tokens, then finally you give up on the race, set them to passive, and start a new one. Repeat until turn 10.
The Underground spin-off plays very similarly to the original, but with more interesting races and the addition of new artifacts that modify the game a bit each time. Compared to the iPad version it plays about twice as slow just cause of the time it takes to put down tokens and count the coins.
One small tangent: I very much appreciate the use of the dice on the final attack as a game design decision. Without that little bit of variability, the game would quickly bog down in nothing but cold calculation of the most efficient way to use all tokens without wasting any, but that dice roll at the end allows any “leftover” tokens to still be useful, and moves the game along much faster.